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They were present, but they were not important.īookish little Sunny looked at these games - these games that appeared to be completely storyless - and went “meh”. So at least in that era of gaming, Carmack was right: the stories were expected to be there, and might even be extremely complicated, but you could take or leave them when they came to the game proper. The story is there, then, and clearly someone expected it to be there - but it’s not there. You don’t have to know them at all, and if you play the games without knowing the stories already, the gameplay/graphics are simple enough that there’s really no way you could pick them up from the game itself. Two: the stories are entirely incidental to playing the games.
#Starship titanic lamp manuals
One: these games actually do involve stories, and sometimes the stories - as outlined in the manuals ( here are two examples) - can be extraordinarily complex. Two things struck me, looking at some of the documentation and then looking a the games themselves. Not too long ago, my husband and I bought home a box of old Atari game cartridges from his house, complete with the Atari on which to play them. It’s expected to be there, but it’s not that important.” At least back then, I think this was partly true. John Carmack, co-founder of id Software, supposedly once said that “story in a videogame is like story in a porn movie. The story was tacked on, but it wasn’t an integral part of the game itself. It just wasn’t obvious to me then, looking at them. In fact, now that I look back at some of the old documentation for these games, it’s amazing how much story there actually is. Now, it’s not that none of these games had any story. But more specifically, I now think it was that none of those games had any clear story for me to invest myself in. Some of it, I think, was just that I was That Weird Kid. I desperately wanted many other things that kids that age are supposed to be willing to trade non-essential organs for. I’ve thought back to that and tried to figure out why this was. They were interesting toys, but I didn’t really want one of my own. I didn’t look at them and feel any desire for immersion. The side-scrolling platformers that my friends played just didn’t interest me on anything but a very surface level.
#Starship titanic lamp tv
Some of it was not knowing how and being a little embarrassed about that - again, I was basically That Weird Kid With No TV - but even given that, I really had no desire to learn how.
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But though I enjoyed watching others play, I never played any of the games myself.
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I have especially vivid memories of hanging out in a friend’s basement and watching, with mild bemusement, as she blew vigorously into the end of her game cartridge in order to get it to play. When I came to gaming I came through PCs, and again - I came late.Ī lot of the kids I knew growing up had Super Nintendos and Sega Genesises(eseses), and of course when I went over to their houses I would watch them play some of their games. For the first two thirds of my childhood, my family had no television, and even after we got one - in my teens - we never got a game console.
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Believe it or not, I came relatively late to video games.
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